// GTY

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "AuraTPtexiao.generated.h"

class UNiagaraSystem;

UCLASS()
class AURAGAME_API AAuraTPtexiao : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AAuraTPtexiao();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

private:
	UPROPERTY(EditAnywhere)
	TObjectPtr<UNiagaraSystem> ImpactEffect;//粒子效果

	UPROPERTY(EditAnywhere)
	TObjectPtr<USoundBase> ImpactSound;//碰撞声音


};
